More Games, Some Are 3d! Finally!

I finally got around to making some 3d games for game jams! I have a couple other mostly-done 3d games that I made while learning Unity, but they aren’t as done as these and will most likely be released a bit later. The following 4 games were started and finished this month:

First off, another 2d game:

CodaCado: Pseudorandom Whole Tone Avocado Rhythms in 5/4


A Rhythm game made for #multijam1 #gbjam3 #rhythmjam #avocadogamejamThis was fun to make!

Play CodaCado on Game Jolt


Spirictle Destastiny


For #KatamariJam. Pick up particles to get big and pretty. Eventually you absorb the whole level!

Watch Spirictle Destastiny gameplay on Indie Impressions

Play Spirictle Destastiny on Game Jolt


Daegel-Bruhz Smoking Simulator


for #1buttonjam #1GAM and also #multijam1. A day in the life of Daegel-Bruhz. Warning: adult-ish themes.

Play Daegel-Bruhz Smoking Simulator on Game Jolt


Roy, Gee, Biv


For the 48-hour Ludum Dare Compo #30: Connected Worlds. Move characters though their corresponding one-way doors to open them. Each character has their own ability. Beat the game to break it.

Play Roy, Gee, Biv on Game Jolt


All of these games were a blast to make! I’m excited to finally be back in the game jam groove. In addition to that, many of my recent games have the potential to be built up for a full release. Let’s hope that happens!

More Games, Some Are 3d! Finally!

Some Newer Flash Games

I’m about to post a bunch of even newer stuff, but until then I’m going to share some other flash games I’ve released over the last few months!

Note: Most of these games are on multiple portals (Kongregate, Newgrounds), but I’m just posting the Newgrounds link for now since Kongregate is terrible for smaller developers.

Farty Flappy Butt


A Flappy Bird clone, I realized I could have submitted it to Flappy Jam a bit too late, though. Oh well! The farts are musical and the notes correspond to your height. Unlock poop and sandbox modes!

Play Farty Flappy Butt on Newgrounds


You Deserve a Princess


Princess Locria just wants to be alone and conduct experiments, but the kingdom has other plans! Use a chain whip to block projectiles, defend yourself, and climb walls. Makes heavy use of the Locrian mode.

Play You Deserve a Princess on Newgrounds


Sea of Deception


Made for Ludum Dare 48-hour Competition: Beneath the Surface. Collect information from other characters to gain knowledge and access new areas. Cross-species love and imprisonment. SPOILER: Dolphins are a lot more messed up than sharks.

Read the Sea of Deception Post Mortem

Play Sea of Deception on Newgrounds


Some Newer Flash Games

Newest 1GAM Games with RainbowSexyFish

Here are some games Kristin Magann and I have made recently for the last two onegameamonth jams:

The Karmaze


Made for the “Respawn” theme. A puzzle game about rebirth where you must die and be reincarnated as different beings to open up paths throughout the level.

Play it here:


Mochi (fullscreen)


Endless Cycle


Made for the “Loop” theme. Also made for Mini Ludum Dare 49: Non-Human Player. Collect upgrades to break through barriers.

This was intended to be a game about addiction and substance abuse. Each time you break through a loop you just reach a larger loop that cycles back into the original one. Spikes are needles, the floor / walls are shoelaces used to tie off, and the upgrades are “candy” (drugs / pills) and some brownish liquid (coffee / alcohol). The background is basically a giant brain, and the barriers are weird brain-like things with eyes. To be honest the last thing can mean whatever you want, I just though it would look cool (what can I say, I like eye monsters).

Play it here:


Mochi (fullscreen)


Newest 1GAM Games with RainbowSexyFish

You Only Need One, a game made in under 2 days for TAG #6

So with 1GAM behind me I decided to do the not-so-smart thing and make another game immediately after without giving myself a break. Or maybe it was the smart thing? Whatever, it was fun and I learned some stuff, especially about making interesting tile patterns with only 9 tiles. Woohoo!

So onto the game: It’s a simple platformer where you must travel to an area with more compassionate individuals. It’s about being different, even if others don’t want you to be. It was made for The Arbitrary Gamejam (or TAG) #6, hosted here. I was working off of the themes Outsider, Drawback, and Affection. I also made some associations with time signatures and social conformity, huzzah!

Wait, what does that mean?

Time signatures are essentially a means of organizing a musical composition into groups of numbers (called measures). The standard is 4/4: four beats, using quarter notes. It is considered to be the universal standard for writing music that many composers rarely deviate from. The reasons for this vary, but ultimately it seems to be an issue of accessibility and convenience.

In the game you are a 7 and start surrounded by closed-minded 4s while a track in 4/4 plays. As you approach a group of rude 3s the same track in 3/4 plays (3/4 is probably the second most common time signature). Once you leave the “meany pants” area a compressed version of the song will play in 5/4, then 7/8, 9/8, 11/8, and finally 13/8. After this the entire song will play again, except this time every two measures the time signature will change, starting from 3 and ending at 13. Once you take your “leap of faith” the last song will play again, expect I made the notes hold a bit longer so the squishy-farty-froggy sounds could have more room to be heard. I like to associate squishy-farty-froggy sounds with love because they sound funny and remind me that music that makes me laugh and smile is music that loves me.

So there, the game starts with a boring, close-minded standard and ends with intricate fart sounds that love you. Get it? It’s okay you don’t have to, just try to have fun!


The game can be played on Kongregate here, or fullscreen on Mochi here.

(DISCLAIMER: I don’t hate 4/4, it has its uses and is an important aspect of composition. Without standards, there would be no room for people to deviate from them and express their individuality, so it is necessary for them to exist! That being said, I think that a lot of musicians and composers could benefit greatly by stretching outside of their comfort zone and giving odd time signatures a try.)

You Only Need One, a game made in under 2 days for TAG #6

Secret Frozen Kitten Released (1GAM)!

Secret Frozen Kitten, a game I made with Kristin Magann from RainbowSexyFish, was finally released yesterday! The game was made for December’s onegameamonth, a monthly gamejam. The themes were (you guessed it) Secret, Frozen, and Kitten.

It’s a top-down puzzle game where you must guide objects into potholes by melting and moving blocks. This is definitely a game we would both like to expand on later!


We cut it pretty close on this one, releasing the game near the end of the 96-hour grace period after the end of the month. This was mostly because we didn’t really get working until the last week or so. It’s safe to say that there were plenty of life lessons learned throughout this game’s development!

You can play the game on Kongregate here, or fullscreen on Mochi here.

Secret Frozen Kitten Released (1GAM)!

How Much Does A Novice Indie Flash Game Dev Make?

Nothing! Or close to nothing. Don’t do it for the money, do it because it’s a fast and easy way to make a game. That being said, it’s nice when you start seeing slightly less cents and slightly more dollars:


Today my newest game Wall of Fingers earned 71 cents on its own through ads, which is almost as much as all of my games have made combined this year (which was a little over 1 dollar). I know it’s not a lot, but it feels exciting and it gives me incentive to keep going. This was my first year releasing games and I have currently released 6 games, with a 7th coming by the end of the month for 1GAM (working with RainbowSexyFish). I’m hoping that soon I will have enough games under my belt to create a steady trickle of pocket change!

How Much Does A Novice Indie Flash Game Dev Make?

Wall of Fingers, my LD28 submission


Play it on Kongregate here, or fullscreen here. Hate ads with a passion? Download it here (don’t worry I forgive you ;P)!

Rate it here!

Read the post-mortem here!

Get the soundtrack here!

Once again I was pleasantly surprised at how much I could complete in under a weekend! Wall of Fingers is a “wall of death” style side-scroller where the player has one life to complete five levels. The player can also pick up masks to gain abilities: Green allows you to fly, Purple lets you run faster, jump higher, and wall jump.

Making the music was a blast since I allowed myself to get weird with it (as usual). I felt that fast + odd time signatures + weird intervals was the best way to go for this style of game, since the player is constantly being chased. Also it’s the kind of music I usually write anyway so win-win!

For those interested I’ll be releasing the soundtrack for this soon (along with the OSTs for some other games I’ve made recently) after I finish a special announcement for my soundcloud fans.



Now on to continue 1GAM’s “Secret Frozen Kitty” game…

Wall of Fingers, my LD28 submission